Hello folks,
I am trying to make a pattern lock screen like the one you have on your phones using blueprints.
What I THINK I should be doing is:
- Place some sprites on the scene as an actor blueprint.
- on Event Clicked > each blueprint should be getting added to an actor array.
- on Event Released > compare the array created here with the actual array it should be.
my problems with this are:
- I don’t know where I should be creating the array and where I should be adding the actors to it. (In the Level blueprint, or in each actor’s blueprint seperately?)
- When I create an actor blueprint for a sprite and I copy it multiple times into the level, I still have 1 blueprint. That means I’ll be just adding 1 actor to the array?
The documentation on arrays doesnt really help…
I’m very new to blueprints and any help would be much appreciated.