Multi-layer HUD Element

Hello, I’m trying to setup a multi-layer HUD element in UMG, and am not sure if its possible. My concept is to have only one health bar that will have 2 layers. One layer for the armor and another for health. The armor will show up as one color and when that depletes the underlying health will begin to decrease. The armor and health need to be on the same bar. Any help would be appreciated. Thank you.