Does an actor having many components do anything negative to said actor?

Does having a ton of components on your actor like 15-50 slow does the actor what so ever? Is it bad practice to have that many components on your character? I’m using them to handle logic for abilities like from dishonored. You can pitch other systems of handling abilities being bound to inventory objects if you want.

Before I start, I will admit that I have never put that many components on an actor before.

I googled Dishonored, and found that UE3 was used to make the game. I haven’t played Dishonored, but if the devs managed to give the player that many abilities (I assume they used components, what else could they have used?) on an older version of this engine, I really don’t think that many components will slow the character down. If that was the case, Dishonored wouldn’t have done so well.

However, depending on how resource intensive the abilities are ( ie: making a massive nuclear explosion that destroys half the game world), you could wind up crashing the game. But it sounds like to me you are want to use these components for things like speed, damage, stealth, and strength. In that case, you should be fine.