x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to make weapon wheel for HTC VIVE

Hi, all!

So I'm doing a school project on VR game development and I REALLY need to know how to make a weapon scroll wheel for the HTC vive using unreal engine 4. I've looked around and there are practically no tutorials on VR gun development etc. using unreal engine. I want to be able to use the circle pad thing on the HTC VIVE controller to scroll around a wheel of weapons and select one I've created. If anyone could help me out it would really save my ass.

THANK YOU!

P.S. I'd also like to know how to make some different guns like one with a high fire rate but lower accuracy and one with low fire rate but high accuracy, especially need help with a bazooka of sorts but it's fine if you can't help with the weapon dev part.

Product Version: UE 4.16
Tags:
more ▼

asked Jul 26 '17 at 10:43 PM in VR

avatar image

UrMumGay1ol
1 1 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question