[GEAR VR] E/libEGL: called unimplemented OpenGL ES API

07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=0 ) succeeded
07-26 13:49:56.858 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:0
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=0 ) succeeded
07-26 13:49:56.868 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137191: eye=1,late=8.0ms,over=0.0ms,CPU=0.5ms,GPU>=0.1
07-26 13:49:57.348 30559-30615/com.InnerChild.ZombieTarget I/VrApi: FPS=60,Prd=64ms,Tear=0,Early=60,Stale=0,VSnc=1,Lat=1,CPU4/GPU=2/3,1248/0MHz,OC=FF,TA=F0/0/F0/F0,SP=F/N/N/N,Mem=1144MHz,Free=1348MB,PSM=0,PLS=0,Temp=26.7C/30.0C
07-26 13:49:57.478 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:1
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 1
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=1 ) succeeded
07-26 13:49:57.488 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:1
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 1
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=1 ) succeeded
07-26 13:49:57.498 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137229: eye=1,late=6.5ms,over=0.0ms,CPU=0.5ms,GPU>=1.3
07-26 13:49:57.538 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137231: eye=1,late=0.0ms,over=0.1ms,CPU=10.5ms,GPU>=0.1
07-26 13:49:57.548 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137232: eye=1,late=0.0ms,over=0.0ms,CPU=0.4ms,GPU>=7.9
07-26 13:49:57.568 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137233: eye=1,late=2.9ms,over=0.0ms,CPU=0.3ms,GPU>=5.1
**07-26 13:49:57.578 30559-30622/com.InnerChild.ZombieTarget E/libEGL: called unimplemented OpenGL ES API

                                                                     [ 07-26 13:49:57.588 30559:30622 I/         ]**
                                                                     Increase max job count 60
07-26 13:49:57.658 30559-30559/com.InnerChild.ZombieTarget I/Vsync: Choreographer doFrame callback delayed by 6.4 milliseconds
07-26 13:49:57.658 30559-30622/com.InnerChild.ZombieTarget A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x5c in tid 30622 (Thread-20442)
07-26 13:49:57.678 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30572 pto:0
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30572, pri=0 ) succeeded
07-26 13:49:57.688 30559-30614/com.InnerChild.ZombieTarget D/VrApi: setSchedFifoStatic tid:30622 pto:0
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget D/VRManagerGearVR: VRManager set thread priority to 0
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget I/VrApi_Clocks: SetSchedFifo( tid=30622, pri=0 ) succeeded
07-26 13:49:57.698 30559-30614/com.InnerChild.ZombieTarget W/TimeWarp: VSync 21137241: eye=1,late=7.4ms,over=0.0ms,CPU=0.5ms,GPU>=0.4

Hello DonFrag,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any settings/blueprints that may be involved with this issue?

1- Clean project works fine
2- I compiled the project using gradle (in 4.16 we used ant).
3- Now the project refuses to load so i can not enter and take screenshots. here is the log

Log file open, 07/28/17 17:10:08
LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VSPerf140.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. GetLastError=0
LogInit: Display: Running engine for game: ZombieGear
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-731119490) SRandInit(-731119490).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.125536
LogD3D11RHI: Aftermath initialized
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogHMD: Failed initializing OVRPlugin 1.15.0
LogInit: Build: ++UE4+Release-4.17-CL-3552910
LogInit: Engine Version: 4.17.0-3552910+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3552910+++UE4+Release-4.17
LogInit: Net CL: 3552910
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Jul 25 2017 10:46:56
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.07.28-21.10.09:775][  0]LogInit: Selected Device Profile: [Windows]
[2017.07.28-21.10.09:775][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.07.28-21.10.09:836][  0]LogInit: Computer: DESKTOP-635KH0I
[2017.07.28-21.10.09:836][  0]LogInit: User: andre
[2017.07.28-21.10.09:836][  0]LogInit: CPU Page size=4096, Cores=4
[2017.07.28-21.10.09:836][  0]LogInit: High frequency timer resolution =2.742189 MHz
[2017.07.28-21.10.09:836][  0]LogMemory: Memory total: Physical=15.8GB (16GB approx)
[2017.07.28-21.10.09:836][  0]LogMemory: Platform Memory Stats for Windows
[2017.07.28-21.10.09:836][  0]LogMemory: Process Physical Memory: 283.30 MB used, 283.30 MB peak
[2017.07.28-21.10.09:836][  0]LogMemory: Process Virtual Memory: 275.46 MB used, 275.46 MB peak
[2017.07.28-21.10.09:836][  0]LogMemory: Physical Memory: 7982.02 MB used,  8247.58 MB free, 16229.60 MB total
[2017.07.28-21.10.09:836][  0]LogMemory: Virtual Memory: 702.41 MB used,  8247.58 MB free, 134217728.00 MB total
[2017.07.28-21.10.10:277][  0]LogInit: Using OS detected language (en-US).
[2017.07.28-21.10.10:277][  0]LogInit: Using OS detected locale (es-CL).
[2017.07.28-21.10.10:339][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.07.28-21.10.13:860][  0]LogD3D11RHI: D3D11 adapters:
[2017.07.28-21.10.13:917][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1060' (Feature Level 11_0)
[2017.07.28-21.10.13:917][  0]LogD3D11RHI:       6084/0/8114 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.07.28-21.10.13:927][  0]LogD3D11RHI:    1. 'Intel(R) HD Graphics 630' (Feature Level 11_0)
[2017.07.28-21.10.13:927][  0]LogD3D11RHI:       128/0/8114 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.07.28-21.10.13:931][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.07.28-21.10.13:931][  0]LogD3D11RHI:       0/0/8114 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.07.28-21.10.13:931][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.07.28-21.10.13:942][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.07.28-21.10.13:942][  0]LogD3D11RHI:     GPU DeviceId: 0x1c20 (for the marketing name, search the web for "GPU Device Id")
[2017.07.28-21.10.13:942][  0]LogWindows: EnumDisplayDevices:
[2017.07.28-21.10.13:942][  0]LogWindows:    0. 'Intel(R) HD Graphics 630' (P:1 D:1)
[2017.07.28-21.10.13:942][  0]LogWindows:    1. 'Intel(R) HD Graphics 630' (P:0 D:0)
[2017.07.28-21.10.13:942][  0]LogWindows:    2. 'Intel(R) HD Graphics 630' (P:0 D:0)
[2017.07.28-21.10.13:942][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2017.07.28-21.10.13:942][  0]LogWindows:    4. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2017.07.28-21.10.13:942][  0]LogWindows:    5. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2017.07.28-21.10.13:943][  0]LogWindows:    6. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2017.07.28-21.10.13:943][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2017.07.28-21.10.13:943][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1060
[2017.07.28-21.10.13:943][  0]LogD3D11RHI:   Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
[2017.07.28-21.10.13:943][  0]LogD3D11RHI:      Driver Date: 5-1-2017
[2017.07.28-21.10.13:943][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.07.28-21.10.13:988][  0]LogD3D11RHI: Async texture creation enabled
[2017.07.28-21.10.14:033][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.07.28-21.10.14:041][  0]LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (D:/Projects/VR/ZombieGear_Andres/ZombieVR/Intermediate/Shaders/WorkingDirectory/5524/).
[2017.07.28-21.10.14:042][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/andre/AppData/Local/Temp/UnrealShaderWorkingDir/68185E7B42829882C44C20BEA71ABF5A/'.
[2017.07.28-21.10.14:043][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.07.28-21.10.16:836][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.07.28-21.10.16:902][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.07.28-21.10.16:969][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.07.28-21.10.17:034][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.07.28-21.10.17:103][  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.07.28-21.10.17:169][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.07.28-21.10.17:231][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.07.28-21.10.17:294][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.07.28-21.10.17:349][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.07.28-21.10.17:413][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.07.28-21.10.17:473][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.07.28-21.10.17:537][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.07.28-21.10.17:601][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.07.28-21.10.17:662][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.07.28-21.10.17:727][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.07.28-21.10.17:852][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.07.28-21.10.17:852][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.07.28-21.10.17:903][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.07.28-21.10.18:026][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.07.28-21.10.18:064][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.07.28-21.10.18:124][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.07.28-21.10.18:185][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.07.28-21.10.18:247][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.07.28-21.10.18:312][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.07.28-21.10.18:312][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.07.28-21.10.19:075][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.07.28-21.10.19:581][  0]LogDerivedDataCache: Loaded boot cache 0.50s 95MB C:/Users/andre/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.07.28-21.10.19:581][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/andre/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
[2017.07.28-21.10.19:581][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Projects/VR/ZombieGear_Andres/ZombieVR/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.07.28-21.10.19:581][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.07.28-21.10.19:581][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Projects/VR/ZombieGear_Andres/ZombieVR/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.07.28-21.10.19:581][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.07.28-21.10.19:613][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.07.28-21.10.19:624][  0]LogDerivedDataCache: Using Local data cache path C:/Users/andre/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.07.28-21.10.19:646][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.07.28-21.10.19:654][  0]LogSlate: Using Freetype 2.6.0
[2017.07.28-21.10.19:680][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.28-21.10.19:681][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.28-21.10.21:000][  0]LogAssetRegistry: FAssetRegistry took 0.0302 seconds to start up
[2017.07.28-21.10.21:198][  0]LogInit: Selected Device Profile: [Windows]
[2017.07.28-21.10.21:859][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.07.28-21.10.22:337][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.07.28-21.10.22:394][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.07.28-21.10.22:395][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.07.28-21.10.22:395][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.07.28-21.10.22:395][  0]LogMeshReduction: No automatic mesh merging module available
[2017.07.28-21.10.22:395][  0]LogMeshMerging: No automatic mesh merging module available
[2017.07.28-21.10.23:446][  0]LogNetVersion: ZombieGear , NetCL: 3552910, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1985151985)
[2017.07.28-21.10.24:200][  0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.168227 seconds
[2017.07.28-21.10.24:212][  0]LogUObjectArray: 35825 objects as part of root set at end of initial load.
[2017.07.28-21.10.24:212][  0]LogUObjectAllocator: 7529104 out of 0 bytes used by permanent object pool.
[2017.07.28-21.10.24:212][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.07.28-21.10.24:285][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.07.28-21.10.32:141][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.07.28-21.10.32:187][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.07.28-21.10.33:213][  0]LogMaterial: Missing cached shader map for material BaseColor, compiling. 
[2017.07.28-21.10.33:215][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/BaseColor.BaseColor for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:215][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:296][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.07.28-21.10.33:327][  0]LogMaterial: Missing cached shader map for material LightingModel, compiling. 
[2017.07.28-21.10.33:327][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/LightingModel.LightingModel for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:327][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:342][  0]LogMaterial: Missing cached shader map for material MaterialAO, compiling. 
[2017.07.28-21.10.33:342][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/MaterialAO.MaterialAO for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:342][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:354][  0]LogMaterial: Missing cached shader map for material Metallic, compiling. 
[2017.07.28-21.10.33:355][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Metallic.Metallic for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:356][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:369][  0]LogMaterial: Missing cached shader map for material Opacity, compiling. 
[2017.07.28-21.10.33:369][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Opacity.Opacity for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:369][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:382][  0]LogMaterial: Missing cached shader map for material Roughness, compiling. 
[2017.07.28-21.10.33:382][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Roughness.Roughness for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:382][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:444][  0]LogMaterial: Missing cached shader map for material Specular, compiling. 
[2017.07.28-21.10.33:445][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Specular.Specular for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:445][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:459][  0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. 
[2017.07.28-21.10.33:459][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:459][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:471][  0]LogMaterial: Missing cached shader map for material WorldNormal, compiling. 
[2017.07.28-21.10.33:472][  0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/WorldNormal.WorldNormal for platform PCD3D_SM5, Default Material will be used in game.
[2017.07.28-21.10.33:472][  0]LogMaterial: Warning: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.07.28-21.10.33:981][  0]SourceControl: Source control is disabled
[2017.07.28-21.10.33:982][  0]SourceControl: Source control is disabled
[2017.07.28-21.10.34:048][  0]SourceControl: Source control is disabled
[2017.07.28-21.10.34:104][  0]SourceControl: Source control is disabled
[2017.07.28-21.10.34:907][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.07.28-21.10.35:216][  0]LogOcInput: OculusInput pre-init called
[2017.07.28-21.10.35:650][  0]LogEngine: Initializing Engine...
[2017.07.28-21.10.35:653][  0]LogHMD: Failed to initialize OpenVR with code 110
[2017.07.28-21.10.36:242][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.07.28-21.10.36:243][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.07.28-21.10.36:446][  0]LogAIModule: Creating AISystem for world Untitled
[2017.07.28-21.10.36:469][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.07.28-21.10.36:502][  0]LogInit: FAudioDevice initialized.
[2017.07.28-21.10.36:694][  0]LogDerivedDataCache: Saved boot cache 0.19s 95MB C:/Users/andre/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.07.28-21.10.36:721][  0]LogInit: Texture streaming: Enabled
[2017.07.28-21.10.36:877][  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.07.28-21.10.37:696][  0]LogInit: Transaction tracking system initialized
[2017.07.28-21.10.38:138][  0]BlueprintLog: New page: Editor Load
[2017.07.28-21.10.39:493][  0]LocalizationService: Localization service is disabled
[2017.07.28-21.10.40:705][  0]LogConsoleResponse: Display: 
[2017.07.28-21.10.41:517][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.07.28-21.10.41:518][  0]LogCook: Display: Mobile HDR setting 0
[2017.07.28-21.10.41:519][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.07.28-21.10.41:528][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/VR/ZombieGear_Andres/ZombieVR/Content/' took 0.02s
[2017.07.28-21.10.43:051][  0]SourceControl: Source control is disabled
[2017.07.28-21.10.43:055][  0]Cmd: MAP LOAD FILE="D:/Projects/VR/ZombieGear_Andres/ZombieVR/Content/Maps/Level_Persistent_Manager.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.07.28-21.10.43:119][  0]LightingResults: New page: Lighting Build
[2017.07.28-21.10.43:180][  0]MapCheck: New page: Map Check
[2017.07.28-21.10.43:180][  0]LightingResults: New page: Lighting Build
[2017.07.28-21.10.46:422][  0]LogAIModule: Creating AISystem for world Level_Persistent_Manager
[2017.07.28-21.10.46:454][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/SplashLevel) is flushing async loading
[2017.07.28-21.10.46:592][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/LogoLevel) is flushing async loading
[2017.07.28-21.10.46:753][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Level_StaticMeshes) is flushing async loading
[2017.07.28-21.10.48:576][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Level_Start) is flushing async loading
[2017.07.28-21.10.49:132][  0]LogRenderer: Reallocating scene render targets to support 128x128 Format 26 NumSamples 4 (Frame:0).
[2017.07.28-21.10.49:368][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_01) is flushing async loading
[2017.07.28-21.10.49:420][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_02) is flushing async loading
[2017.07.28-21.10.49:473][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_03) is flushing async loading
[2017.07.28-21.10.49:529][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_04) is flushing async loading
[2017.07.28-21.10.49:597][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_05) is flushing async loading
[2017.07.28-21.10.49:657][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_06) is flushing async loading
[2017.07.28-21.10.49:715][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_07) is flushing async loading
[2017.07.28-21.10.49:759][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_08) is flushing async loading
[2017.07.28-21.10.49:787][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_09) is flushing async loading
[2017.07.28-21.10.49:820][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_10) is flushing async loading
[2017.07.28-21.10.49:856][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_11) is flushing async loading
[2017.07.28-21.10.49:886][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_12) is flushing async loading
[2017.07.28-21.10.49:928][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_13) is flushing async loading
[2017.07.28-21.10.49:967][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/NivelesFinales/Level_14) is flushing async loading
[2017.07.28-21.10.50:047][  0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
[2017.07.28-21.10.50:084][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.07.28-21.10.50:171][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 87,395ms to complete.
[2017.07.28-21.10.50:171][  0]LogFileHelpers: Loading map 'Level_Persistent_Manager' took 7.118
[2017.07.28-21.10.50:485][  0]LogCollectionManager: Loaded 0 collections in 0.001637 seconds
[2017.07.28-21.10.50:604][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/VR/ZombieGear_Andres/ZombieVR/Saved/Collections/' took 0.01s
[2017.07.28-21.10.50:604][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/VR/ZombieGear_Andres/ZombieVR/Content/Developers/andre/Collections/' took 0.01s
[2017.07.28-21.10.50:604][  0]LogFileCache: Scanning file cache for directory 'D:/Projects/VR/ZombieGear_Andres/ZombieVR/Content/Collections/' took 0.01s
[2017.07.28-21.10.50:604][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2017.07.28-21.10.50:620][  0]LogContentBrowser: Native class hierarchy populated in 0.0136 seconds. Added 2387 classes and 502 folders.
[2017.07.28-21.10.50:702][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0015 seconds. Added 0 classes and 0 folders.
[2017.07.28-21.10.51:233][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0011 seconds. Added 0 classes and 0 folders.
[2017.07.28-21.10.51:297][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 1 classes and 2 folders.
[2017.07.28-21.10.51:437][  0]LogSlate: Took 0.009156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.07.28-21.10.51:450][  0]LogSlate: Took 0.010112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.07.28-21.10.51:466][  0]LogSlate: Took 0.007462 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2017.07.28-21.10.51:604][  0]LogRenderer: Reallocating scene render targets to support 1260x488 Format 26 NumSamples 4 (Frame:1).
[2017.07.28-21.10.51:659][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

when i mean i cannot enter the project i mean this happens when loading project gets 100%

Dear rudy,
1- I Can not enter to the project. so I dont know how to switch back to ant.
2- same as before.
what i could do is send the project to check it out.

4.17 release fixed the problem

Hello DonFrag,

I have a couple of additional questions:

Questions:

  1. If you compile using Visual studio and do not use gradle, does your project still fail to open?
  2. If so, could you try creating a copy of the project and remove a few assets at a time to see if it is a certain asset that is preventing the project from opening?

If you would like to provide a zipped down copy of the project, I would be happy to take a closer look.