Trigger Box spawning in a loop. How to get location of a specific Trigger Box?
Hey guys, I created a trigger box blueprint class and I spawned several Trigger boxes on my map (via a loop and Spawn Actor). Now that I have only one blueprint class, I want to know exactly to which trigger box I'm talking because every Trigger Box has it's own logic. How to find out which trigger box am I "talking to"? How can I get the location of a trigger box (that would be a possibility) or is there an even easier way to find out?
asked Jul 27 '17 at 12:04 AM in Blueprint Scripting
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