Reduce polygon on a mesh?
Hi epic community!
I want to know what is the best way to reduce polycount on my really high poly mesh. I testing with zbrush but i don't know why when I reimport the edited mesh my "materials elements" which is before the editing was at 5 count is now in a single spot...
I look on google and I find a program named Mantis LOD Editor - Standalone edition... but I won't pay for this if this can't help my problem...
I have a 1 millions poly mesh that I need to reduce to something like 40000-60000 Poly but I don't know the best way to do this.
Can you help me with this? I actually have a lot of program to help me for the detail of my mesh like Quixel Suite, Photoshop, but i really need a good tool for reduce my mesh poly :( !
asked Jul 27 '17 at 04:39 PM in Using UE4
In addition to what Kibblesticks suggested, you can also try Blender and there are many tools to reduce the count. There are many automated tolls for reduction and there are also way to do this manually as well.
Hope this helps d0d0
answered Jul 28 '17 at 02:58 AM
I'd recommend doing it this way:
This is just a really basic explanation. You can see some of the kinds of results you can get here: https://www.artstation.com/artwork/exdGD
For more detailed info Google "Game Art Foliage Techniques", there's lots of info out there. Good luck!
Follow this question
Once you sign in you will be able to subscribe for any updates here