How to delete a Soft Reference?

I’m trying to migrate an asset and all its dependencies (as tracked by UE4) to another project. The blueprint (BP_MwsSatellite_ExplosionFX) and all the related items have been localized and contained in the Developers sub-folder. There are no Hard References outside of Developers.

However, there is a lingering Soft Reference to a Static Mesh (circle_inv) outside of the Developers folder. I believe this reference was created (or copied) when copying a Material or Static Mesh from another folder within this same project. I’m not sure why this Soft Reference wasn’t updated when the Hard References were re-assigned to the Static Mesh (SM_SphereDish) within the Developers folder.

Usually, the dependencies in Reference Viewer are: Static Mesh → Material → Texture. However, this unneeded Soft Reference appears as: Static Mesh (hard reference) → Material → Static Mesh (soft reference)?!?

I’ve tried to “Fix Up Redirectors in Folder” in both locations indicated by Reference Viewer, but I suspect that does not fix Soft References. So, how can I delete this unneeded Soft Reference so that the migration does not bring across any items outside of the Developers folder? Is there a solid Reference Manager available or in the works?

Thanks,

Ricardo.

Hi all,

A co-worker (thanks Peter!) helped me figure out that the Soft Reference in this case was simply the Preview Mesh assigned to one of the materials. Resetting the Preview Mesh and compiling the material eliminated the Soft Reference.

Besides this example, I’m not sure what other items might constitute as Soft References. It would be nice if Epic would provide such a list.

Thanks,

Ricardo.

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