[Paper2D] Z-Order & Opaque materials ?

Hello everyone !

I have a question about Z-Order. I have a sprite floor and some other sprites that overlap with it (like a crate half-buried in the ground). They have the exact same y and z.

Now, I’ve heard about Translucency Sort Priority but it doesn’t seem to change anything. If I understand, I’m supposed to use translucent materials instead of opaque materials, but I do need those 100% opaque materials Oo… I’ve also changed the project settings to “Sort Along Axis” with -1.0y.

Am I doing something wrong or is doing Z-depth stupidly over complicated for such an engine ?

Thanks !

Bump ? :confused:

Bumping again because I still have the issue. I want all my sprites on the same Y because this is how 2D games are supposed to be, but I want to organize them so some are background, other are foreground. They will ALL have collisions that’s also why I cannot put the background on another Y.

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