NVIDIA WaveWorks

Hello,

I’m currently using a merged version of UE4, including most of the GameWorks. And I would like to know how to make a shoreline like they did with the Example project.

I can see that they used a certain file (when exported is converted into .hdr). I tried to reproduce the file using photoshop, but I couldn’t. When I import the custom file into UE4, it’S converted into a CubeMap, but I need a simple texture.

Do you know any software or a way to reproduce the same type of file?

Thanks,
Kendrick E.

This post is still unsolved! Can I solve it using the Heightmap?