How can I start the game with a trigger box without collision?
Hello! Perhaps, I am missing something simple and obvious, but I can not find a solution. How can I spawn trigger box with disabled collision at the start of the game and then enable it via SetActorEnableCollision in the Blueprint? I understand how to spawn TriggerBox WITH a collision and then toggle collision via Blueprint, but reverse task is difficult for me. I've tried to spawn TriggerBox with collision, pinned window of collision properties of the TriggerBox on the screen and searched for any changing in the configuration when was toggling collision via Blueprint. But I did not find any property that was changed in the inspector, although in fact collision was toggled. And so, I do not understand which property of TriggerBox in the inspector rules the initial collision of the actor for further toggling.
asked Jul 28 '17 at 02:03 PM in Blueprint Scripting
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