How can i do a cut to a model in runtime?
Greetings :) I need to do a simulator for a flying saw machine, and i need to use variables like thickness of a tube, RPM of the saw, speed of the trolley, but my question is about, how can i simulate the cut? i need to program the physics? or is there a tool that helps me with that? do i need to do it from the moldeling software? i hope you can help me out
asked Jul 28 '17 at 03:07 PM in Using UE4
for now Unreal have a way to cut models by inner feature called procedural mesh slicing. here is tutorial you can explore for details. hope it helps
answered Jul 28 '17 at 06:32 PM
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