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Has PostEditChangeProperty changed?

So im following a Unreal tutorial from 2015 (https://www.youtube.com/playlist?list=PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq) Im on part 5 and i followed exactly what he said but then i get undefined for PostEditChangeProperty even though he hasnt defined it either.

Product Version: UE 4.16
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asked Jul 28 '17 at 08:03 PM in C++ Programming

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avatar image ScottSpadea Jul 28 '17 at 10:34 PM

you might need to include an extra header file, because they separated a bunch of header files for faster compile times. maybe Object.h?

I believe any UObject or AActor should just be able to use that function, since its part of UObject.

avatar image RudeyPunk Dec 15 '17 at 05:11 PM

Greetings - I'm working with version UE 4.18.1 and am encountering the same problem myself.

I tried including "Object.h" but to no avail. Does anyone know which header to include in order to get this working?

 #include "CoreMinimal.h"
 #include "GameFramework/Actor.h"
 #include "Object.h"
 #include "My_Actor.generated.h"
 class MYActorProject My_Actor : public AActor
     // Sets default values for this actor's properties
         // Visual Studio Can't find "PostEditChangeProperty"
     virtual void PostEditChangeProperty(struct FPropertyChangeEvent&) override;
avatar image Nachtmahr Dec 15 '17 at 05:32 PM

You missing the name in your Function. There are no special includes needed. Example Code:

 #pragma once
 #include "MyActor.generated.h"
 class AMyActor : public AActor
     virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
 //---- .cpp -----
 #include "MyActor.h"
 void AMyActor::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
avatar image RudeyPunk Dec 19 '17 at 04:47 PM

Sorry for the slow response Nachtmahr. That seemed to do the trick. Thanks for pulling my head out of the sand!

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