How do you have in-game music that is loaded from an external music server and use it as AAmbientSound actor?
The idea behind this is being able to listen to (original, external to the game) streamed audio from central location and have it sync with players in the same map.
Is there a way to instantiate an instance of AAmbientSound with streamed components?
asked Jul 29 '17 at 12:08 AM in Using UE4
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