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[Closed] Set range shortcut key not working in shots

Hello, I am working in shots in sequencer. The shortcut key for setting playback range doesn't work inside shots. I don't know if it's on purpose or what and I've tried to search for why it might not be working but did not find anything. So I am assuming it's a bug. If it's not a bug and there is a way to get it working I would like to know then. Thanks.

EDIT: Also am using source build version. Maybe if there is a way there that can fix this, it'd be good.

Product Version: UE 4.16
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asked Jul 29 '17 at 10:45 AM in Legal & Licensing

avatar image

Suhaib Rehman
110 5 7 15

avatar image atypic STAFF Jul 29 '17 at 03:12 PM

Did you mean to post this in a different section?

avatar image Suhaib Rehman Jul 30 '17 at 05:08 AM

I should've probably posted it in another section. But at the time I didn't know which one would've been better.

avatar image Max.Chen STAFF Jul 30 '17 at 04:03 AM

Yeah, probably need to be in a different section. But I'll answer...

This is intentional. Modifying the playback range inside a shot can possibly end up affecting other shots if this source is used multiple times. If you want to take a stab at changing the code yourself and loosening this restriction, take a look at Sequencer.cpp. Remove:

 FCanExecuteAction::CreateSP( this, &FSequencer::IsViewingMasterSequence ) );

from SetStartPlaybackRange and SetEndPlaybackRange so that they look like this:

  SequencerCommandBindings->MapAction(
     Commands.SetStartPlaybackRange,
     FExecuteAction::CreateSP( this, &FSequencer::SetPlaybackRangeStart ) );

And:

 SequencerCommandBindings->MapAction(
     Commands.SetEndPlaybackRange,
     FExecuteAction::CreateSP( this, &FSequencer::SetPlaybackRangeEnd ) );
avatar image Suhaib Rehman Jul 30 '17 at 05:10 AM

Oh I see. Thanks a lot. I will test it out still and see how much work is effected by turning this feature on.

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The question has been closed Jul 31 '17 at 04:49 AM by Suhaib Rehman for the following reason:

The question is answered, right answer was accepted


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