[Android] Crash at runtime on HighResShot

Hi,

I experimented a crash at runtime on Android when using HighResShot in blueprint.
Working fine in ue 4.15
I’m using ‘Execute command console node’ with HighResShot command.
Permissions to write on device are granted.

Anyone got this issue ? Is it working on others devices ?

Similar problem in a packaged windows build:

Here’s my temporary workaround. It fixes my Windows crash, at least:

In UnrealClient.cpp, comment the following lines (which were added for 4.17):

900: static auto CVarForceLOD…

905: const int32 OldForceLOD…

913: CVarForceLOD…

943: CVarForceLOD…