Full Camera Rotation with RMB only Issue
What i want to have must be simple, but i can't just get it work:
Setting "Show Mouse Cursor" in Player Controller is easy.
Connecting the Mouse X/Y events to the Gate/Add (Pitch,Yaw) inputs too. (RMB opens/closes that Gate)
With "Show Mouse Cursor" -> True, you can't rotate the Camera around your Character in 360°.
"Set Show Mouse Cursor" -> True/False don't work (It affects only cursor visibility)
What works (sort of) is using "Set Input Mode Game And UI" with its "Hide Cursor During Capture" boolean.
But it's not without issues:
Any ideas, how to make it work? TY
asked Aug 01 '17 at 11:10 AM in Blueprint Scripting
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