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My character goes through the terrain at some level,Character goes half inside the terrain at some places and some times its above than than ground level

alt textalt text My character goes through the terrain at some level and also some times above the terrain...Everything is ok i checked all that..what i remember i last done was using retopolgize tool... but still not sure whats happening...,

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asked Aug 01 '17 at 02:15 PM in Using UE4

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ALBKS
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avatar image ALBKS Aug 02 '17 at 12:29 PM

here u can see some where its half inside the land and on other side its above... Collision, physics lightnings everything is ok.. One moment everything is working fine ... i was checking retopolgize in sculpt and undo that and start flattering land after that when i play that shit starts happening.. before that i played like after every 5 mins and everything is great

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3 answers: sort voted first

Your Character Physics is just a Capsule ;P also Eject out of the Game and look at it from the Side. Could be a shadow Problem its very hard to tell from the Provided Angle. More Screenshots and more details would be nice like a Collisions view.

https://wiki.unrealengine.com/LightingTroubleshootingGuide (look at dynamic Light)

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answered Aug 01 '17 at 03:38 PM

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Nachtmahr
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avatar image ALBKS Aug 01 '17 at 03:44 PM

No its not about physics.. it goes under ground at some areas and some times above

avatar image ALBKS Aug 01 '17 at 03:45 PM

adding more screenshots

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This is usually a collision mesh issue. check the collision mesh at the areas that he is going under ground or through the terrain.

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answered Aug 02 '17 at 04:55 AM

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RobWal2048
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One of the most likely reasons is that your landscape's heightmap texture is loaded at a lower LOD mip (i.e. mip level 1 or 2) while collisions are done against the highest LOD mip (i.e. mip level 0). Free up your texture memory so that the landscape heightmap texture fits entirely at its highest LOD. That will keep physics and visuals in sync.

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answered Aug 02 '17 at 07:59 AM

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bstone
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