My character goes through the terrain at some level,Character goes half inside the terrain at some places and some times its above than than ground level

alt text My character goes through the terrain at some level and also some times above the terrain…Everything is ok i checked all that…what i remember i last done was using retopolgize tool… but still not sure whats happening…,

No its not about physics… it goes under ground at some areas and some times above

1 Like

adding more screenshots

1 Like

here u can see some where its half inside the land and on other side its above… Collision, physics lightnings everything is ok… One moment everything is working fine … i was checking retopolgize in sculpt and undo that and start flattering land after that when i play that ■■■■ starts happening… before that i played like after every 5 mins and everything is great

Your Character Physics is just a Capsule :stuck_out_tongue_winking_eye: also Eject out of the Game and look at it from the Side. Could be a shadow Problem its very hard to tell from the Provided Angle. More Screenshots and more details would be nice like a Collisions view.

A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums (look at dynamic Light)

1 Like

This is usually a collision mesh issue. check the collision mesh at the areas that he is going under ground or through the terrain.

One of the most likely reasons is that your landscape’s heightmap texture is loaded at a lower LOD mip (i.e. mip level 1 or 2) while collisions are done against the highest LOD mip (i.e. mip level 0). Free up your texture memory so that the landscape heightmap texture fits entirely at its highest LOD. That will keep physics and visuals in sync.

1 Like

I think the last comment is probably right, I am facing the same issue and I don’t know how to go about changing the heighmap’s LOD or Texture resolution adjustments, the only solution I was able to come up with was to adjust my first person characters camera to be higher so that when playing it looks like he is walking on the terrain rather than falling through it

1 Like

having a similar issue here,

i thought it was a ‘landscape’ issue, it only happens in some areas of the map, even in packaged game…

i then noticed the problem goes away when i use the ‘focus’ ability of my character which changes the field of view.

my main camera mode was FOV 110, and my focus ability 90. I set the main camera mode to 100. problem ‘fixed’. anything above this causes the problem with my character…

when i use the focus ability, even from 100 to 90 FOV, i can still see that some objects appear to sink into the ground, but my character seems OK… so, i may need to set the FOV on the focus ability to match non-focus of 100.

has anyone had similar issues when switching FOVs? Perhaps my landscape material has something funny going on. I am using an older version of a marketplace material from “Dead Canyon Landscape” that i’ve adapted for my project.

my landscape scale is rather large in the Z axis, 500. I do recall this happening before scaling that large though, so not sure if that is really affecting anything, more experimentation is needed here too.

FOV 90 to 90 (no bug here)
landscape-fov-bug-90-90

FOV 90 to 100 (the character feels OK, but i still notice shifting the rubble ahead)
landscape-fov-bug-100-90

FOV 90 to 110 (ahh)
landscape-fov-bug-110-90

I found this post with exactly my problem, and maybe the problem experienced by the OP and others here.

Setting the landscape LOD to 0 seems to resolve my issue with using a higher FOV.