Skeletal mesh asset has different rotation than animation assets (imported from Blender)
I imported a skeletal mesh from Blender 2.7x (which in itself was a bit of an undertaking) and now my skeletal mesh has a different rotation than the imported animations. In this case I would say the animations are rotated correctly, pointing forward on the X axis, whereas the static mesh is rotated -90 degrees around the Z axis.
In the screenshot I simply dragged the assets into the level from the content browser. Any ideas how I could rectify this?
asked Aug 01 '17 at 05:08 PM in Using UE4
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