Trouble locking view to sequence player

Hi,

I have a system that randomly picks between two cameras in the level using the ‘set view target with blend’ node. This works fine, but at certain points I’d like to override these cameras with a sequence. When I start the sequence playing it works, but if one of the other cameras are triggered in the background it flashes back to the triggered camera for a single frame before returning to the sequence.

Any ways around this?

Thanks,
Kim

Not sure, that seems ok. I set this up and it prints true when I hit play.

Maybe check IsPlaying() on the sequence player and not switch cameras when that’s true?

Thanks! - as far as I understand the setup below ought to return true when the sequence starts, but at the moment it doesn’t change. Have I set up something wrong?

Thanks Max - really sorry to waste time, I played around it more and it works now!