Trouble locking view to sequence player
I have a system that randomly picks between two cameras in the level using the 'set view target with blend' node. This works fine, but at certain points I'd like to override these cameras with a sequence. When I start the sequence playing it works, but if one of the other cameras are triggered in the background it flashes back to the triggered camera for a single frame before returning to the sequence.
Any ways around this?
asked Aug 01 '17 at 05:16 PM in Using UE4
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