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Trouble locking view to sequence player


I have a system that randomly picks between two cameras in the level using the 'set view target with blend' node. This works fine, but at certain points I'd like to override these cameras with a sequence. When I start the sequence playing it works, but if one of the other cameras are triggered in the background it flashes back to the triggered camera for a single frame before returning to the sequence.

Any ways around this?

Thanks, Kim

Product Version: UE 4.16
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asked Aug 01 '17 at 05:16 PM in Using UE4

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avatar image Max.Chen STAFF Aug 02 '17 at 05:34 AM

Maybe check IsPlaying() on the sequence player and not switch cameras when that's true?

avatar image KimLaughton Aug 02 '17 at 08:30 AM

Thanks! - as far as I understand the setup below ought to return true when the sequence starts, but at the moment it doesn't change. Have I set up something wrong?

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isplaying.png (123.8 kB)
avatar image Max.Chen STAFF Aug 03 '17 at 06:12 AM

Not sure, that seems ok. I set this up and it prints true when I hit play.

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avatar image KimLaughton Aug 03 '17 at 12:28 PM

Thanks Max - really sorry to waste time, I played around it more and it works now!

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