In the level blueprint how to change the colour ofenemies materials to the same?

In the level Blueprint how can you change all enemy AI material to the same (such as white)?

There are different solutions, this is the first that came into my mind:

Providing you have:

  • An Enemy Blueprint
  • A new Material to Apply
  • One or more EnemyBP spawned in your
    Level

Create an Event “Change Material” like this:

then,

In your Level Blueprint, call the “Get All Actors Of Class”, choosing your Enemy BP as the class type, and then Loop through each of the found Actors and call the “Change Material” event on them.

This is all I can give you right now. Hope you got the basic idea for something like this.