Hi,
In the High Resolution Screenshot dialog there is a checkbox that says Include Buffer Visualization Targets. When enabled the viewport scene will be rendered and all the buffer maps (i.e. Normals, base colour, Specular, Roughness, etc) will be saved to the default screenshot folder. However, when I check the Output Log I see that each of those Targets is been saved 4 times. For each map the Log outputs a message in the form: LogConsoleResponse:Display: Content was saved to "…/pathToScreenshots/Windows/HighresScreenshot00001_ MapName .png"
Is this the normal behavior?