Event on hit for character mesh
Hello, everyone. I have been noticing that event on hit for a character mesh is only working under a certain condition where I have to directly hit character's chest. Does anybody know how to change this so I can fire the event even if I hit the character's mesh somewhere other than character's chest?
asked Aug 03 '17 at 12:22 AM in Blueprint Scripting
Probably the capsule component is set to block whatever you're using to collide with the character, if the object hit's the capsule component first (and they block each other) then the object won't hit the character mesh, you can set the capsule component to "ignore" or "overlap" whatever object you want to collide with the skeletal mesh.
answered Aug 03 '17 at 03:15 AM
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