Player animation walks one direction until he falls off the map
I was trying to figure out how to add animation to my character and I was following this tutorial (it's a little out of date, but I figured out how to work around the changes):
Before the animation, my character movement worked fine and I changed nothing, so the issue cannot be in my FirstPersonCharacter blueprints. The issue came from something I wrote, but me being fairly new to UE4, I can't seem to find my mistake. I will post screenshots of where I think I may have messed up. If anybody can point me in a direction of what could be causing this issue, I would greatly appreciate it. Hopefully these screenshots will be enough, but if you need more, I can send more.
Important Notes Regarding the Issue:
-The character will continue to walk in one direction
-Nothing stops the player from moving
-Plays the walk forward animation
-Can jump, crouch, and prone, but cannot move left, right, or backwards
-Turning a different direction does not change the direction the player will move (I can be looking left, but the character will still move in the direction the character was originally facing when the game started.)
asked Aug 03 '17 at 03:36 AM in Blueprint Scripting
The animations shouldn't have anything to do with how your character actor moves around, unless you are using root motion on said animations so make sure you aren't doing that. After that I would look over the player controller / actor blueprints to find what is making the character constantly move since it must be coming from there, (or previously stated root motion). If you want to make 100% sure the animations have nothing to do with the movement, just deselect the animation bp from the actor, (its under the mesh in the character actor), this will cause it to not use that blueprint at all.
// I hope that helped somewhat.
answered Aug 03 '17 at 12:47 PM
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