Aim Offset is not replicating from server to client

I have implemented the Aim Offset using [this official tutorial][1] by adding this part to UE4ASP_HeroTTP_AnimBlueprint. That’s the only thing I did in terms of Blueprints:

Replication from client to server is working perfectly fine. But from client to server there is no animation effect on pitch. By the way I know pitch is syncing because projectile spawning location is updating itself correctly.

I’m using a heavily edited version of official FirstPersonCharacter Blueprint with full body Mannequin (official dummy) not just arms. (I don’t know maybe this information can be helpful)

As I said I did not make an addition to FirstPersonCharacter Blueprint for Aim Offset. Maybe I should, but I don’t know what should I add. So what is the solution?

At first I thought this question is unrelated to mine but now I see the answer under that question is also the answer of my question. So it’s solved, thanks anyway…