Hello there,
I have been trying to use a Behavior Tree to create a functioning NPC. However after following the tutorial on the Unreal Docs page (twice too) I’ve had no luck in getting the character to move.
The character is a Paper 2D Character and in simulation works; in practice is a different matter. I have successfully created a Navmesh on a Tilemap and the characters own Traces respond with relevant object data.
I have debugged what I can and it seems to be that the Move To node is failing. I researched further into this but I couldn’t find any solutions that apply to my errorneous situation.
Any help would be greatly appreciated!