Advice for using Move To with Paper2D Character?

Hello there,

I have been trying to use a Behavior Tree to create a functioning NPC. However after following the tutorial on the Unreal Docs page (twice too) I’ve had no luck in getting the character to move.

The character is a Paper 2D Character and in simulation works; in practice is a different matter. I have successfully created a Navmesh on a Tilemap and the characters own Traces respond with relevant object data.

I have debugged what I can and it seems to be that the Move To node is failing. I researched further into this but I couldn’t find any solutions that apply to my errorneous situation.

Any help would be greatly appreciated!

Hi again,

Thanks for taking the time to view this question. However I have managed to solve it. The issue seems to have been the property held in Agent Size on the Recast-Navmesh sheet. Where I had set it to lower than 35, which the engine didn’t like. I did this to generate the Navmesh as this seemed to affect it building. With some tinkering everything now works as intented.