How to change gravity via Blueprints?
We can change gravity via the World Settings, but how to change it via Blueprints?
asked Aug 03 '17 at 02:31 PM in Blueprint Scripting
you need to get the character movement component to be able to change the gravity scale. sadly as far as i know there isnt a way to change the gravity direction without either faking it with custom script or changing the engine files.
answered Feb 28 '18 at 03:28 PM
no you cant i guess, you can access and get settings
but world settings is not really accessable from blueprint, so better if you do a c++ blueprint function library and im sure from c++ you can modify that
answered Feb 28 '18 at 12:52 PM
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