Access violation - code c0000005 (first/second chance not available)

Common Error: however I cant find the asset that is causing it! :frowning:
game compiles and builds with warning no errors. works. Wont start as “standalone”

LoginId:719145974bdf6a065649ffa6103ac0c3
EpicAccountId:96e739a799824d6da6b4e8097169ff54

Access violation - code c0000005 (first/second chance not available)

UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ProcessStateMachine() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:1426]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ProcessAnimationNode() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:446]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ProcessAllAnimationNodes() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:1107]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::MergeUbergraphPagesIn() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:1743]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateAndProcessUbergraph() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2962]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3500]
UE4Editor_KismetCompiler!FKismetCompilerContext::CompileClassLayout() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3760]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:124]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:231]
UE4Editor_UnrealEd!FKismetEditorUtilities::GenerateBlueprintSkeleton() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:985]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1308]
UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:522]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1558]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3277]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3944]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2683]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2360]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2408]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4089]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4201]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4377]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:56]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:185]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1069]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1239]
UE4Editor_CoreUObject!UObject::Serialize() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1173]
UE4Editor_Engine!UActorComponent::Serialize() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1765]
UE4Editor_Engine!UPrimitiveComponent::Serialize() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:755]
UE4Editor_Engine!USkinnedMeshComponent::Serialize() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\skinnedmeshcomponent.cpp:375]
UE4Editor_Engine!USkeletalMeshComponent::Serialize() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:238]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3230]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2689]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1141]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3277]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3944]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2683]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2360]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2408]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4089]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1380]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1484]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3277]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3944]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2683]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2360]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2408]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4089]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3277]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3944]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2683]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2360]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2408]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4089]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3277]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3944]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2683]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2360]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2408]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4089]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3277]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3944]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2683]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2360]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2408]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2127]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4089]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1289]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1149]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3277]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3944]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4166]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3639]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2683]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2830]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1280]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1377]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:778]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:865]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:929]
UE4Editor_Engine!UGameEngine::Init() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\gameengine.cpp:566]
UE4Editor!FEngineLoop::Init() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2588]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:153]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll