Camera follows world in rolling game, not character direction
I'm working on a rolling game, but want camera angles and control similar to that of a 3D platformer or RPG (such as a 3D mario game or the legend of zelda series). Any suggestions on how to achieve this? So far I've moved the camera into what its default position should be, but want to be able to move it and thus change the way the character (the ball) is facing. I wish to have it where the ball movement follows the direction of the camera, whereas at the moment it follows the world axis. Please help.
Doesn't matter I got it.
answered Aug 04 '17 at 12:47 PM
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