Referencing local render targets in materials?
So I'm trying to use the Create Render Target 2D node to create a variable for a Render Target (so that each instance of my object will have its own.) Then, I want to be able to go into the material and reference that local Render Target, but the Texture Sample node only allows me to use render targets I've already created. I can't see any way to set the Texture Sample from outside the material, but I may be wrong.
Any thoughts would be appreciated.
asked Aug 04 '17 at 03:08 PM in Blueprint Scripting
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