Referencing local render targets in materials?

Hey all,

So I’m trying to use the Create Render Target 2D node to create a variable for a Render Target (so that each instance of my object will have its own.) Then, I want to be able to go into the material and reference that local Render Target, but the Texture Sample node only allows me to use render targets I’ve already created. I can’t see any way to set the Texture Sample from outside the material, but I may be wrong.

Any thoughts would be appreciated.