Using matinee for a blueprint class

Hello, i juste want to use a matinee in a blueprint class to play animation to open a door. it did work inside of the blueprint level, but not when i created a specific blueprint for the door animation

this is working in the level blueprint
https://scontent-mrs1-1.xx.fbcdn.net/v/t35.0-12/20641545_10211748304800956_1305815444_o.png?oh=eadf8ddfa5a2da45977ba9daa6c514cd&oe=59878389

this is not working when i tried to use the matinee in a new blueprint class to animate the door
https://scontent-mrs1-1.xx.fbcdn.net/v/t35.0-12/20676739_10211748317361270_706535483_o.png?oh=a7a8f59bc2108ca591b30930195788e2&oe=59871A8F

thank you :smiley:

All good. That annoyed me there for a while and it took some time to figure out a work around.

ATM matinee can only be called from the level editor. Have you tried the new Cinematis in 4.16? There is a work around, you will need to create a custom event that calls the matinee in the level blueprint.

the image I attached uses the “get all actors from class” and “get”. You can see its just checking if a var is true to then play.