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Please, can someone help me fix this material already?

For some reason it's not texured. As in the leaves on the tree are only green. The material itself works as intended, (subsurface scattering looks really good), but it's only green, no texture.

I followed this screenshot of a node tree, posted here. This is my result. The trees have no texture.. But If I connect the Albedo alpha masked texure to the Base color output, All of my subsurface scattering on the leaves material is lost.. Here is the screenshot of the material

Product Version: UE 4.16
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asked Aug 05 '17 at 10:33 AM in Rendering

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avatar image Smalts Aug 05 '17 at 02:45 PM

What happens if the "SpeedTreeColourVariation" result is put right into base? Also what happens if you lower the emmisive strength?

avatar image ziggah Aug 15 '17 at 10:15 PM
avatar image Nuclear Arbitor Aug 16 '17 at 12:48 AM

start from the base colour and work your way out, previewing each step of the process to find where it's getting lost. to preview a node you can right click on it and select "start previewing node".

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