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Android Build Failed - could not find file debug apk

I'm trying to package my game. It fails either for distribution or development. I am able to package the game for so many time and then I just couldn't.

Here is the output log that I get: OutputLog Here is the screenshot for my android SDK and SDK Manager:

alt text alt text alt text alt text

I'm trying to use GameSparks plugin with the OnlineSubsystemFacebook plugins.

Here's what I've tried so far: -Tried reinstalling CodeWorks. Failed. -Tried creating a new project and packaging that. The new project successfully packaged. -Tried migrating assets, plugins, settings, conifg files, enabled GameSparks plugin on edito and OnlineSubystemFacebook on build.cs. Failed.

Can anyone help me? I've been working on this for a week now.

Product Version: UE 4.16
001.jpg (31.1 kB)
sdk manager 001.jpg (105.3 kB)
sdk manager 002.jpg (102.5 kB)
sdk manager 003.jpg (104.5 kB)
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asked Aug 05 '17 at 11:34 AM in C++ Programming

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avatar image zbrtcchr Aug 06 '17 at 03:09 AM

Can't anyone help?

avatar image zbrtcchr Aug 07 '17 at 12:51 AM

Okay, I've found when this error is happening.

It's when I add these lines on my DefaultEngine.ini:


avatar image OneThatsInspired Sep 25 '17 at 06:48 PM

Hey did you ever get your project to launch. I have the same problem

avatar image zbrtcchr Sep 25 '17 at 07:13 PM

Yeah. I got it working. Are you also trying to use OnlineSubsystemFacebook plugin? The problem is that there is a missing dependency that the FacebookSDK needs. So, I created my own plugin that includes that dependency with the FacebookSDK and that's where I did facebook codes.

avatar image OneThatsInspired Sep 25 '17 at 07:16 PM

ahh i see ok i will do that also

avatar image zbrtcchr Sep 25 '17 at 07:13 PM

I found out the problem when I tried gradle build on 4.17.

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