How do you change ambient sounds by time of day
I have a level FULL of ambient sounds - bees, bird varieties, etc. and I don't know how to script to make those sounds change to crickets and frogs. It really ruins the realism of nighttime in my game. I know it could involve crossfade by param soundcues and the sun position or time of day, but I don't know what else. Please help!
asked Aug 05 '17 at 01:27 PM in Blueprint Scripting
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