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Absurd physics problem, only after level switch

Video of what happens

My level works fine when I play just that level. But when I play the entire sequence of levels, this happens. I can't figure out why switching from a previous level causes this. I don't carry anything over from the previous level at all.

Can anyone shine some light on this?

The ships are simulating physics and hinged on a physics constraint to give them some movement when the cannon fires


Product Version: UE 4.16
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asked Aug 05 '17 at 07:34 PM in VR

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avatar image Zaperox Sep 06 '17 at 04:08 AM

The same thing is happening to us (4.17.1). I believe this is an issue with the engine/editor. I have searched issues.unrealengine.com and it doesn't seem to have been reported. It also seems to be the same as this.

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