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Using a string in unreal

I am trying to add something so that the player can name themselves and a few other things whatever they like. However, Visual Studio is not recognizing the type string, even after I have added #include . I also cannot use void in this situation because I am adding it as a parameter.

Product Version: UE 4.15
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asked Aug 05 '17 at 09:38 PM in C++ Programming

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It can be cause by the Intellisense not updating/parsing the current include files, you can try to write a simple code like this string mystring = "Hello!"; and it should compile fine!.

Anyway unreal has also the FString class, take a look also here for type conversion.

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answered Aug 05 '17 at 09:49 PM

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