Basically, I want my text box to appear and show dialogue when the player passes a trigger volume. Currently I’m trying to start off by having the trigger box set the HUD’s “dilogue” variable to true, but I just can’t seem to get anything to work.
Here is my level blueprint so far:
instead of first person character, use whatever blueprint youre using for your character. Instead of FirstPersonHUD, use whatever your default HUD class is (you can go to Edit > Project Settings > MapsAndModes to find out!). checking if its valid is unnecessary, and you definitely dont need to check it twice. If youre constantly changing hud classes in your game, then i suggest you use widget blueprints itll be a lot easier.
Interesting… I’m not really sure what’s going on here. I renamed my hud asset to hud_game so it’s easier to understand which is the class and which is the
asset.
idk how much work youve put into it already, but maybe try making a new hud class and copying the bluedprints over? im not sure why it would generate that error