Cannot package Windows x64

When trying to package my game, I receive the below error. I have tried creating a brand new project and also checked for duplicate files.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1112222498) SRandInit(-1112222498).
LogInit: Using version manifest at CL 0 with build ID ‘158bf555-9a06-4496-b987-46ea0c30aede’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.076424
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.16-CL-0
LogInit: Engine Version: 4.16.3-0+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-0+++UE4+Release-4.16
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Aug 6 2017 03:04:55
LogInit: Compiled with Visual C++: 19.00.23506.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: D:/Unreal Engine 4/UnrealEngine-4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: JASON
LogInit: User: RTS
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.906250 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 272.26 MB used, 272.26 MB peak
LogMemory: Process Virtual Memory: 260.86 MB used, 260.86 MB peak
LogMemory: Physical Memory: 5222.64 MB used, 11047.05 MB free, 16269.70 MB total
LogMemory: Virtual Memory: 629.79 MB used, 11047.05 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 980’ (Feature Level 11_0)
LogD3D11RHI: 3978/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
LogD3D11RHI: 160/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x13c0 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 980’ (P:1 D:1)
LogWindows: 4. ‘NVIDIA GeForce GTX 980’ (P:0 D:1)
LogWindows: 5. ‘NVIDIA GeForce GTX 980’ (P:0 D:1)
LogWindows: 6. ‘NVIDIA GeForce GTX 980’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980
LogD3D11RHI: Driver Version: 378.92 (internal:21.21.13.7892, unified:378.92)
LogD3D11RHI: Driver Date: 3-16-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (…/…/…/…/…/Unreal Projects/Test/Intermediate/Shaders/WorkingDirectory/7304/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/RTS/AppData/Local/Temp/UnrealShaderWorkingDir/86DD95C340E5C5BE3FB382A428B8CE59/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 90MB …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogNetVersion: Test , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2048761673)
LogAssetRegistry: FAssetRegistry took 0.0241 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.016142 seconds
LogUObjectArray: 34153 objects as part of root set at end of initial load.
LogUObjectAllocator: 7253664 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Headset Earphone (2- Logitech G930 Gaming Headset)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 90MB …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/Unreal Projects/Test/Content/Maps/ThirdPersonExaTestleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogEditorServer:Warning: Can’t find file ‘…/…/…/…/…/Unreal Projects/Test/Content/Maps/ThirdPersonExaTestleMap.umap’
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 23.803ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExaTestleMap’ took 0.024
LogCollectionManager: Loaded 0 collections in 0.000513 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Content/Developers/RTS/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0081 seconds. Added 2330 classes and 491 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0008 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000128 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:1).
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0012 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 10.90 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.04 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogAssetRegistry: Asset discovery search completed in 5.6295 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000003 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000020 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Unreal Projects/Test/Test.uproject” BuildCookRun -nocompileeditor -nop4 -project=“D:/Unreal Projects/Test/Test.uproject” -cook -stage -archive -archivedirectory=“D:/Unreal Builds” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak
-prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Win.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.4644047s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\Test\Test.uproject
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added.
UATHelper: Packaging (Windows (64-bit)): at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary2.Add(TKey key, TValue value)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 486
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 301 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 100
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1704
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientCon
figsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, Li
st1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 Cook, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 IterateSharedCookedBuild, Nullable1 CookAll, Nullable1 CookPartialGC, Nullable1 CookInEditor, S
tring CookOutputDir, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, Str ing CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, String DeployFolder, Nullable1 FileServer, Nullable1 Fore ign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomation
Tests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 Create AppBundle, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certifica te, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList1 TitleID) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 888 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 51 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 38 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Unreal Projects/Test/Test.uproject” BuildCookRun -nocompileeditor -nop4 -project=“D:/Unreal Projects/Test/Test.uproject” -cook -stage -archive -archivedirectory=“D:/Unreal Builds” -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -p
rereqs -nodebuginfo -targetplatform=Win64 -build -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Win.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2662144s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\Test\Test.uproject
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added.
UATHelper: Packaging (Windows (64-bit)): at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary2.Add(TKey key, TValue value)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 486
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 301 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 100
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1704
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientCon
figsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, Li
st1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 Cook, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 IterateSharedCookedBuild, Nullable1 CookAll, Nullable1 CookPartialGC, Nullable1 CookInEditor, S
tring CookOutputDir, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, Str ing CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, String DeployFolder, Nullable1 FileServer, Nullable1 Fore ign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomation
Tests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 Create AppBundle, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certifica te, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList1 TitleID) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 888 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 51 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 38 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

bumping this, really need help