Bending a widget (curvature, perspective)
I want to bend a widget (or the total of widget blueprint) in terms of perspective like in this image (HUD):
I mean I want to gain some curvature on the UI. How can I achieve that?
I tried to split the screen half (horizontally) with two canvas panel (named LeftCurve, RightCurve) and played with Shear and Angle values under Render Transform.
LeftCurve > Shear: -7.0, Angle: -4.0
RightCurve > Shear: 7.0, Angle: 4.0
In theory it's fine but in practice this method creating pixelated edges like in this image (with&without):
So what's the correct way to do that?
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