Bending a widget (curvature, perspective)

I want to bend a widget (or the total of widget blueprint) in terms of perspective like in this image (HUD):

http://gamepattern.com/wp-content/uploads/2016/05/ScreenShot_16-05-29_22-51-03-000-973x547.jpg

I mean I want to gain some curvature on the UI. How can I achieve that?

I tried to split the screen half (horizontally) with two canvas panel (named LeftCurve, RightCurve) and played with Shear and Angle values under Render Transform.

LeftCurve > Shear: -7.0, Angle: -4.0

RightCurve > Shear: 7.0, Angle: 4.0

In theory it’s fine but in practice this method creating pixelated edges like in this image (with&without):

So what’s the correct way to do that?

1 Like

Have you solved this?