Translucent material vs distortion(refraction)
I would like make translucent materials be effected by refraction, so Object A can distort Object B even if object A is translucent.
I found this:
Isn't there still an option for this? If there isn't, isn't it possible to make this work in a more sane way?
What I would like to do is:
Main issue is that I can't find a way to make 1.) work. Is this even possible? Sounds like a really basic feature, but I just can't find a way to do it. I hope it is possible without modifying the engine. It isn't a must to render the "refraction value", if I could create a material which renders into a custom render target, that would be cool. But it has to be generic, so it would work with particles and all. So using scene capture component and selecting assets one by one to render isn't really an option.
asked Aug 07 '17 at 08:23 PM in Rendering
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