VR player height not working in 4.17

Hi, upgraded to 4.17 today and now the automatic player height setup (from the VR template) is no longer working.
When i press VR Preview my eye height is at floor level.
Still works correctly in 4.16
Any ideas?
I use the Oculus HMD

I have also been experiencing this issue since the first preview of 4.17. PIE VR preview takes the current physical HMD position as the Floor position - the only way around this has been to offset the camera or place the rift on the floor before previewing. VR preview works fine on the vive though.

Also experiencing this and confirmed its not an issue in the last build we made using 4.16. Vive works fine.

You can go into your Pawn blueprint, look for the node “Switch on Name” where it checks for OculusRift, change that to OculusHMD. That’s where it sets up tracking origin and that name changed it seems.

That did it. @anonymous_user_b70c7865 make sure you set this as the resolution!

Fixed! Thank you kindly.

Thats it, thanks. Should probably be changed in the template so lets hope Epic fixes this issue.

Thank you!!

Fixed! Thanks for this! Instead of renaming the “OculusRift” output, I just added a new pin called “OculusHMD” and output it to the same node as “OculusRift”

Thank you. I spent all day trying to figure out what was wrong.

Thanks Everyone! I was having same trouble, this stitched it right up.

please can show any images of the blueprint.
I am having same trouble along 3days.please help me.

can anyone post a picture of blueprint setting?

please post a picture regarding this