Online Multiplayer Game
Hello there.. I want to know about making online multiplayer game using UE4, I'm familiar with Socket.io and know that it's a perfect way to make live chat room and multiplayer games, so I tested socket.io communication between c++ and Node.js server and is perfect, and I have found socket.io component inside UE4. I've experienced about making multiplayer game using UE4+Blueprint (UE4 Video tutorials)...on Lan and internet under network sub system! but my problem is that I want to have real server like paragon and ..., not a client device as server, and now my goal is to integrate all these experiences to make a real online mutiplayer game.. because UE4 multiplayer mechanism is perfect and it makes it easy and socket.io is a perfect way to making live multiplayer game... so I want to find a tutorial or source or start way or description about my goal! if ue4 is not using socket.io, so I want to know about UE4 online protocols and server mechanism to having online realtime game... can I run it on my server or it's better to run on steam or ... another thing is about controlling replication of items on open world games so I don't know how UE4 can control it,is it automatic or I must control it manually..because I think in OW game, it's not needed to replicate all of items for all users, just is required partial replication,am I right? thanks a lot...
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