UE 4.17 Beachball (crash) on Blueprint Class creating window.
I have just tested the release version of 4.17 and am able to consistently reproduce a Mac OS beachball (UE4 hang) related to creating blueprint crashes.
To reproduce: 1. Right click in Content Browser 2. Click on create Blueprint class 3. Click on the All classes disclosure triangle to choose a custom class
At this point it will either hang here, or in the rare case the editor won't hang on the initial invocation. In that simply just follow the steps again to create a new blueprint class.
The next time the blueprint window is displayed it will try and list All Classes by default and will hang.
I can never get this to not happen, and after this happens basically the entire project is screwed and I can never create another blueprint class again.
System: Mac OS 10.12.6 (Sierra) 2016 15" MacBook Pro (Radeon Pro 460, 16GB RAM)
asked Aug 08 '17 at 11:58 AM in Bug Reports
Thank you for the additional information. I was able to reproduce the hang that you described once I switched to using Japanese input. I have entered UE-48257 to have this investigated further.
answered Aug 10 '17 at 04:23 PM
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