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[BUG] Reimport mesh with new vertex colors

I was working on some meshes with the vertex colors made inside 3dsmax when I discovered that just using the Right click > re-import will not update the vertex colors of the static mesh. It wont update the mesh in the editor nor in the browser.

I did a few tests and let another person try it as well to confirm it.

Original Vert colors

alt text

Edited vert colors: alt text

but the mesh will not take the edited vertex colors and keeps its original ones. If I actually Import through the Content Browser and check "Replace Vert colors" it will work. I assume that this is a bug.

Product Version: Not Selected
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asked Jul 08 '14 at 11:37 PM in Bug Reports

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avatar image Sleuthman Jun 09 '19 at 03:42 PM

Still bugged in 4.22.2

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Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.

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answered Oct 03 '14 at 02:29 PM

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Rudy Q ♦♦ STAFF
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avatar image Luos Oct 04 '14 at 01:31 AM

It works as it should now :)

avatar image gustavorios2 May 31 '15 at 09:57 PM

this is happening with me. exporting with blender. first time it imports the vertex colors but if reimport the colors don't update. unreal 4.7.6

avatar image Luos May 31 '15 at 10:01 PM

manually reimport it the first time, in the options set "replace vertex colors". problem solved.

avatar image gustavorios2 May 31 '15 at 10:19 PM

thank you!!

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