SListView Item Callback Functions

Hi,
Using SListView I wanted to make items that contain certain information that can be accessed via double click, context menu, etc. but I can’t seem to think of an easy way to make the callback functions take in a specific item. I know that when I generate a row there is an “InItem” of my data structure that I can access in the GenerateRow Function but is there a way for me to use the “InItem” in other callback functions. For example I created a table row with an STextBlock which I want to open a blueprint when doubleclicked where the blueprint to be opened is stored in “InItem”.

I might just have to make a new delegate or something, but I’m 100% how to do that properly.

Thanks for your help!