Steps to create the bug:
- Create new Widget file fill it with
- a basic square / text / stuff for
- visibility Create new blueprint
- “widget placer blueprint” add widget
- component to the blueprint set class
- to newly created widget place in a sublevel (you can now see the widget in 3d space in the editor)
- hit the save button
this will make the widget vanish until it is manually moved again.
Is there something i missed why this behavior is occurring?