Find Collision UV On Sphere Trace Hit
I've encountered the problem that the Find Collision UV function does not work with either Event Hit or Sphere Trace. In these cases, the return value is False and the UV coordinates are 0.0. The same SetUp with a Line Tace works as intended. Is this a desired behavior, a technical limitation, or a bug? In my case, Find Collision UV in conjunction with a Sphere Trace would make things easier.
asked Aug 09 '17 at 10:27 AM in Blueprint Scripting
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