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Find Collision UV On Sphere Trace Hit

I've encountered the problem that the Find Collision UV function does not work with either Event Hit or Sphere Trace. In these cases, the return value is False and the UV coordinates are 0.0. The same SetUp with a Line Tace works as intended. Is this a desired behavior, a technical limitation, or a bug? In my case, Find Collision UV in conjunction with a Sphere Trace would make things easier.

Product Version: UE 4.16
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asked Aug 09 '17 at 10:27 AM in Blueprint Scripting

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Nasedo
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avatar image dragon3582 Aug 17 '17 at 12:35 AM

I'm actually curious about this as well. I haven't tested a sphere trace, but I've tested an On Component Hit event and have it working, but its giving me the wrong UV information for whatever reason. Line trace works just fine though.

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